Tuesday 9 December 2008


Main room

Grain

Weird, It had this odd grainy look every time I rendered in mental ray , its utter peculiar . Messed around with the settings , asked for some others advice and help with it ,but with no successes , it still came out looking grainy .
This was soon fixed though, as Ashley used the settings he used for the study . So no more grainy look !
It still needs perfecting of course,but it saves a lot of time fiddling around with the lights .

Ashley the legend



























Well its true . He is , What a legend . While me and stu were working on the other rooms, he spent a Serious hellish amount of time on this room making it look really nice with lighting . So it gives me a great opportunity to show off the textures & models I made for this room


I made the following

Floor texture
Wall texture
Table + texture + books
Bookcase texture +books + book textures
Chandelier + texture
Sofa + texture
Comfy chair + texture(by the table and sofa)

EPIC

Things done this week so far
A LOT has been accomplished in these two days . We completed all aspects of texturing on the Monday, which completely shocked all of us , as we still had a lot left to do . Some minor & major problems occurred during this , but nothing we couldn’t fix .
Problems
Textures were not applied correctly
Re-assigning textures. As the existing textures didn’t react well to the environment
The environment somehow magically moved
Today went jolly good , me and stu worked on the lights on all the rooms today(apart from the study) and got some EPICLY cool lighting and atmospherics down , it looks almost to good to be true , and it was, as Stewart forgot to save one of the environments we were working on ( MUPPET) but it was cool , we remembered what to do, and the 2nd version came out even better . The other parts of the house we worked on , looked awesomely cool fantastical as well , and received nothing but praise from onlookers .
So now it’s a slight rush , but we aren’t going to make a botch job of anything . We are just little behind schedule thanks to those problems .
Well, the past two days have been eventful . Despite the issues, our group is determined on getting this finished , and we will . Sadly the render farm may still screw things up for us (its out of our control) the render farm strikes fear into me !!! As I have heard from people that it keeps missing frames while rendering , and messes up while rendering, and still takes ages to render .
Which is not good considering ours is about 2 mins long ,and everyone else’s is about 1 min .. we are bound to have issues ,a lot of them, and it wont even be our fault . I absolutely hate relying on things that isn’t in my or our control .

For Valhalla!

So now it’s a slight rush , but we aren’t going to make a botch job of anything . We are just little behind schedule thanks to those problems .

IDEA wooo..legend

Great idea .!
The house has been made into sections

Main hall
lower rooms
Study
Basement areas

Now we can render, do proper lighting and texture the place properly
Bout time!!

LOL

Holy ************, this is just dam bloody typical .. 1 week left and we kinda fixed the render problem, though it still crashes frequently and cant be rendered in mental ray for the majority of the time, it’s still a lot better than it was.. .. Which is a dam right head fuck .

humm

Maya
It was never this bad, we have had difficulties in the past with Maya, but it was never this bad! Let me explain . Everyone in the whole class was getting errors every so often, crashes etc you name it, the works. Hek, it was only to get worse for us , now our environment wont even render, so we cant even see what we have applied to anything, we cant even turn hardware texturing on without it crashing. Some of the slightest movements of the camera even causes it to crash, even with the hardware texturing off it still crashes often .
I’ve have spent a lot of time texturing the whole house within the past 2 weeks. Applying all the textures everyone has made (including myself ) to the house. Josh spent his time giving his supervision/organising textures to folders, while I applied the textures to the house.
In the last 2 weeks I have applied & re-applied textures to the following
The rim under the banisters
Bottom section of the house walls
Cellar Area + metal girders + archway + vase
Entire ceiling + the house support beams
Pattern under the stairs (visible from bottom floor)
Book case + books
Study table + books
Small study table + small painted detailed textures (coins , paper)
Scales
Fire pokers
Pillars
Added carpet texture to study
I have lost count now to how many times I have had to re apply textures, because of the textures (Shaders) being applied to someone’s private user or usb stick. I cannot stress how frustrating it was to find out the texture I thought someone had assigned to a lambert,Phong etc wasn’t assigned to a correct drive. It became a very tedious job.



(Old version pic)
I also texture the table by the chair in the background and painted some details upon the desk (coins ,paper) onto the surface .

Since this picture was taken I added a torn cracked plaster wall texture, which came with few difficulties, as one of the walls was built oddly and the texture wouldn’t apply correctly, so I got stew to remake it, while I played around with his lighting for one of the other rooms.
I’ve added more models and textured the bottom “cellar” room area (which I’m yet to get a screen shot of as I cant render)

Update of the last weeks I’ve done so much work it’s crazy , but I haven’t got nice way of showing off that work, because Maya doesn’t want to render ( I will go into this later) . I’m finding it very hard to communicate what I have done at the moment, as I have no renders because of the machines not letting me . So bare with me as I try and describe what I have done. :@ Made and textured a new table that goes into the study + added books onto the table. The original texture for the table didn’t work in Maya at Ravensbourne for some bizarre reason , so I had to change it to this version which looks better anyway.

















(Old version pic)
I also added carpet to the floor (as you can see in the picture) which was just a large rug texture .
I textured the book case and the books .The books proved to be very tedious to do but it was great fun customizing the books positions