Main room
Tuesday 9 December 2008
Grain
Weird, It had this odd grainy look every time I rendered in mental ray , its utter peculiar . Messed around with the settings , asked for some others advice and help with it ,but with no successes , it still came out looking grainy .
This was soon fixed though, as Ashley used the settings he used for the study . So no more grainy look !
It still needs perfecting of course,but it saves a lot of time fiddling around with the lights .
This was soon fixed though, as Ashley used the settings he used for the study . So no more grainy look !
It still needs perfecting of course,but it saves a lot of time fiddling around with the lights .
Ashley the legend
Well its true . He is , What a legend . While me and stu were working on the other rooms, he spent a Serious hellish amount of time on this room making it look really nice with lighting . So it gives me a great opportunity to show off the textures & models I made for this room
I made the following
Floor texture
Wall texture
Table + texture + books
Bookcase texture +books + book textures
Chandelier + texture
Sofa + texture
Comfy chair + texture(by the table and sofa)
EPIC
Things done this week so far
A LOT has been accomplished in these two days . We completed all aspects of texturing on the Monday, which completely shocked all of us , as we still had a lot left to do . Some minor & major problems occurred during this , but nothing we couldn’t fix .
Problems
Textures were not applied correctly
Re-assigning textures. As the existing textures didn’t react well to the environment
The environment somehow magically moved
Today went jolly good , me and stu worked on the lights on all the rooms today(apart from the study) and got some EPICLY cool lighting and atmospherics down , it looks almost to good to be true , and it was, as Stewart forgot to save one of the environments we were working on ( MUPPET) but it was cool , we remembered what to do, and the 2nd version came out even better . The other parts of the house we worked on , looked awesomely cool fantastical as well , and received nothing but praise from onlookers .
A LOT has been accomplished in these two days . We completed all aspects of texturing on the Monday, which completely shocked all of us , as we still had a lot left to do . Some minor & major problems occurred during this , but nothing we couldn’t fix .
Problems
Textures were not applied correctly
Re-assigning textures. As the existing textures didn’t react well to the environment
The environment somehow magically moved
Today went jolly good , me and stu worked on the lights on all the rooms today(apart from the study) and got some EPICLY cool lighting and atmospherics down , it looks almost to good to be true , and it was, as Stewart forgot to save one of the environments we were working on ( MUPPET) but it was cool , we remembered what to do, and the 2nd version came out even better . The other parts of the house we worked on , looked awesomely cool fantastical as well , and received nothing but praise from onlookers .
So now it’s a slight rush , but we aren’t going to make a botch job of anything . We are just little behind schedule thanks to those problems .
Well, the past two days have been eventful . Despite the issues, our group is determined on getting this finished , and we will . Sadly the render farm may still screw things up for us (its out of our control) the render farm strikes fear into me !!! As I have heard from people that it keeps missing frames while rendering , and messes up while rendering, and still takes ages to render .
Which is not good considering ours is about 2 mins long ,and everyone else’s is about 1 min .. we are bound to have issues ,a lot of them, and it wont even be our fault . I absolutely hate relying on things that isn’t in my or our control .
Well, the past two days have been eventful . Despite the issues, our group is determined on getting this finished , and we will . Sadly the render farm may still screw things up for us (its out of our control) the render farm strikes fear into me !!! As I have heard from people that it keeps missing frames while rendering , and messes up while rendering, and still takes ages to render .
Which is not good considering ours is about 2 mins long ,and everyone else’s is about 1 min .. we are bound to have issues ,a lot of them, and it wont even be our fault . I absolutely hate relying on things that isn’t in my or our control .
For Valhalla!
So now it’s a slight rush , but we aren’t going to make a botch job of anything . We are just little behind schedule thanks to those problems .
IDEA wooo..legend
Great idea .!
The house has been made into sections
Main hall
lower rooms
Study
Basement areas
Now we can render, do proper lighting and texture the place properly
Bout time!!
The house has been made into sections
Main hall
lower rooms
Study
Basement areas
Now we can render, do proper lighting and texture the place properly
Bout time!!
Subscribe to:
Posts (Atom)